Involved in Game Designer for more than 12 years, I have been helping studios all around the world develop their projects into succesful, fun and innovative products.
At the heart of games lie a solid game design. I can help you detect why it is not working as you envisioned, and work with you in creating the best foundations for achieving your goals and objectives.
I worked in succesful AAA titles like Nintendo’s Metroid Dread, acclaimed Steam RPG’s like Realm of the Mad God and FPS/action titles like Dirty Bomb or Hot Wheels.