Professional Work Timeline
Click on a project to see additional info
AAA Game
TEQUILA WORKS · 2024-CURRENT
PC, Last Gen Consoles
Realm of the Mad God
DECA GAMES · 2020-2023
PC, Steam
Metroid Dread
MERCURY STEAM · 2018 – 2020
Nintendo Switch
Fantasy 3rd Person Action
SPLASH DAMAGE · 2017 – 2018
PC, Last Gen Consoles
DirtyBomb
SPLASH DAMAGE · 2017 – 2018
PC, Steam
Published Works · Personal Projects
Game Design Book "El Viaje del Jugador"
Spanish only – Published 2020
This guide reveals essential insights into a video game designer’s role, offering a practical and direct approach to entering the gaming industry with a real understanding of the profession. You’ll learn to create stories, worlds, characters, systems, levels, and experiences—covering all foundational skills needed to work as a game designer. Written from a highly practical perspective backed by years of experience in international studios, this book provides key strategies to help you stand out, secure a designer job, or take your existing team’s design skills to a competitive, professional level.
Game Design Book "Diseñar un Free2Play"
Spanish only – Published 2023
Discover a comprehensive guide for those looking to learn effective strategies and techniques to monetize their games. Covering everything from basic concepts to advanced strategies, this guide explores various ways game designers can generate revenue and build sustainable business models in the gaming industry.
Epiphany Tabletop RPG
Published 2016
Epiphany is a role-playing game set in a dystopian future where citizens no longer control their own emotions.
Players take on the roles of characters outside this system, able to exploit it to their advantage and use their remarkable abilities to change the world. However, this isn’t an easy task, as society is far more complex than it appears, with no clear good or bad sides.
Designed to streamline role-play, *Epiphany* uses a mobile app for smartphones instead of dice (though traditional dice can be used if preferred).
LaCoordenada AI newsletter
Launched in 2022
Cofounder and writer in a digital platform based on the impact and exploration of how the new AI technologies are transforming Game Design and other creative industries.
Besides the newsletter I have created courses for learning how to use AI for Game Designers and adapting it for all sorts of purposes: From Unreal Engine/Unity integration to productivity tasks like Game Design Document integration with AI pipelines.